![]() Instead of building cities for population, most of the building is separate facilities to mine/harvest and refine the dozen resources. One is that it had a rarely used resource system in these types of games. There are a few other notable things about EotFS. Having to deal with space and enemies that can land all over your planet is a unique challenge that I want to replicate. It is the only game I know that let's you build a civilization-like empire, but on multiple planets. Automated, preconfigurable, watchable battlesĮmperor of the Fading Suns is an even lesser known game that Dominions 3. Fun mechanics (Olympic-type arena, globally biddable mercenaries, world changing spells/abilities) Although most people still prefer to fight battles manually, trying to do this in a multiplayer game, especially with more than one person, means games never finish.ĭom3 also had amazing customization and a lot of unique mechanics I'll be shamelessly ripping. ![]() The player can then watch the battle when they get their next turn to see what happened. It does not use a hex-based grid, and battles are automated, but battleplans can be set beforehand. Dominions 3 has an amazing system for multiplayer. ![]() Neither games are graphical super stars, but by posting here I'm going to assume that doesn't matter.ĭominions 3 is a fantasy turn-based strategy game with a risk-like board filled with provinces to conquer. I'm paying homage to two of the most underrated games I know, Dominions 3 and Emperor of the Fading Suns (which itself is a pretty big Dune rip). ![]() So I've taken a break from my recent Men of War and Garry's Mod modding and I decided to make a strategy game. ![]()
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